Posts

320 Final: Microscene!

Image
       For our final, we were tasked to make a scene with 10 props. We also had to use one of the main assets from our previous 3 projects for the centerpiece. I chose the hippie van, as it was by far some of my best texturing work I had done up to this point. Here is the picture of the VW bus I had textured earlier. Because I got to reuse a asset for the centerpiece, a lot of work was cut out for me. I decided for he scene itself I wanted to do something really outside the box. I was like "what if I take a vaporwave retro art style, and make that the hdri?". The plan was to pretty much making a floating island with the van and 5 other props. Then have the island be floating in a purple vaporwave dimension, with  the other 5 props floating around the atmosphere. This actually went surprisingly well. I was incredibly happy with my work. The majority of my time I actually spent UVing, and half of that time was just spent on the overly complicated flowers I made. T...

VW Bus, Sci-Fi, and Charcuterie Board

Image
     Lets start with the smaller projects and work our way up. Early on in the semester, one of the first things we learned how to do was make a normal stamp. This pretty much fakes detail using the normal map, creating angels and indentations without actually changing the topology of the model. It was a great way to add small or very complex details without increasing your your Polly count. Here is a example of extra detail I added using normal map. You can see the color on the normal map change to represent depth and height. Using this I was able to "fake" wood grains and other details onto a otherwise plain fence model. Next up we have our low poly something that is used in most open world games. When you are far away from a detailed object, many times it actually switches over to another model with far less detail. Because of your distance, you cant tell the difference. And since the model is far more basic, your device will also run smoother. For this project I used ...